Version 2.45
Take a quick glance at what's coming in the 2.45 release
✨Micro-features and improvements
Email Preview
When previewing an Email Action on the Player Timeline you will now see the exact email the player has received instead of the Email Template visible in the Activity Builder.
Search
We have added a "Recents" section when using the search bar, allowing you to see your most recent searches.


Casino and Sports Triggers
It is now possible to trigger Casino and Sports events using the base currency set in the system. Previously it was only possible to trigger these events in the user currency.


Communication Profiles - Segment Creation
You can now create a Segment for a Communication Profile directly from the Communication Profile setup page.
Test Actions
When triggering bonuses to Test Users failed Actions will no longer cause queues to get stuck and will instead be passed as a Failed Action.
Rewards
- Credit Reward now exists as an Action where you can trigger any existing Reward to players via Activities/Lifecycles
- The Credit Wheel Token Action has been updated with default values and improved validation
- Auto-Generated translations are now disabled for any Rewards-related Action
- Promotional Calendars and Shop Pages now have validation so you can't delete them if they are being used in a Menu
- The Generic Bonus Type now automatically synchronizes the fields from the Credit Bonus Action
- The Funds Bonus Type now automatically synchronizes the fields from the Credit Bonus Funds Action
🐞Bug Fixes
Disabling Feature Type Classes
Feature Type Classes can now be deactivated when they don't have any attributed computations or running processes.
This enhancement allows the deletion of associated Feature Type Classes without encountering alerts in the back office.
Email Template - Content Block Slug Update
When a content block slug is updated, all linked Email Templates will reflect the new slug, ensuring seamless integration and functionality.
Player Timeline - Lifecycle ID Alignment Issue
Resolved an alignment issue affecting the Player Timeline and Lifecycle IDs.